Apple vs. Adobe
Posted by adminApr 21
The debate goes on whether its over 64 bit or flash. The real debate is over developers in which platform is used to make the applications. This video covers many 3rd party utilities such as unity3D, monotouch, corana, game salad, or scripting languages such as Lua.
Duration : 0:20:47
[youtube fdpZIuTpVdc]
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25 comments
Comment by stealmind on April 21, 2010 at 8:15 am
Come for the …
Come for the interesting info
Stay for the emeek troll-fest
Comment by mrbit10 on April 21, 2010 at 8:15 am
@iharrison30 thanks …
@iharrison30 thanks bro.
Comment by iharrison30 on April 21, 2010 at 8:15 am
I’ve been following …
I’ve been following this debate as closely as I can, in fact Gareth has just posted a video on this topic which I will be watching right after this video. MrBit as with all your videos pure genius, loads of accurate information and real clarity on the subject matter. Fantastic video mate
Comment by blacksteel25 on April 21, 2010 at 8:15 am
Apple’s current …
Apple’s current rules for development on the iPhone I feels hinders developers more since they use the best tools available. It’s kind of like if you’ve used Final Cut and Adobe Premiere for years and then your boss rolls in and says to you. “Hey we are dropping Final Cut and Premiere., and all you can use is Windows Live Movie Maker.” I think you’d be pretty pissed.
Comment by coolass222 on April 21, 2010 at 8:15 am
@mrbit10 I ment …
@mrbit10 I ment personal security not real security, apples wants to keep there morals secure by not allowing Adobe have any fingers in their pie.
Comment by pascbjumper2 on April 21, 2010 at 8:15 am
Visual C# is great …
Visual C# is great to work with. I’m glad that you’ve got the freedom to work with so many different languages on the software though.
Comment by big46uk on April 21, 2010 at 8:15 am
@AppleSoldier you …
@AppleSoldier you should try coding in assembly or better yet code in binary, you don’t need a converter for that, its the “real code”
Comment by timg455 on April 21, 2010 at 8:15 am
Good informative.
Good informative.
Comment by codebean on April 21, 2010 at 8:15 am
@AppleSoldier And …
@AppleSoldier And what about lua,C#, python are you going to tell me that isn’t real code? Or is it ok to have these on the iphone & create a double standard? Are they bums too, coz they aren’t able to write in a “real” language like objective c? I write in c/c++,python,java,delphi,C# to name a few & it doesn’t insult me, in fact cross-compiling is a godsend for developers instead of having to learn another language they can get on with the real job of actual programming instead
Comment by codebean on April 21, 2010 at 8:15 am
@AppleSoldier dude …
@AppleSoldier dude the developers of alchemist having written statement about apples stance on cross-compiling if that ain’t whining what is? Just shut your mouth and admit you were wrong about it being adobes fault!
Comment by michaelovesrh on April 21, 2010 at 8:15 am
@mrbit10 Maybe …
@mrbit10 Maybe Apple will accept a few of these kits as authorized middleware providers and thats if they find a way to follow all of Apple’s guidelines…Apple is going to be very strict and i would suppose these developing kits and languages would have to work very closely with apple if they wish to have any impact in the App store.
Comment by mrbit10 on April 21, 2010 at 8:15 am
@IridiumVIII yes i …
@IridiumVIII yes i believe only 3 apps will be 64 bit, but all should be in cocoa. you can still port from carbon to cocoa and not write 64 bit. cocoa has more feature set support than carbon now, at least as far as Apple is backing.
Comment by IridiumVIII on April 21, 2010 at 8:15 am
I never really …
I never really understood the Mac backlash from the whole 64bit Adobe CS Suite thing. I’m pretty sure that at the release of CS4 the only application that was native/true 64bit was Photoshop. All the other applications were still 32bit.
Comment by mrbit10 on April 21, 2010 at 8:15 am
@michaelovesrh you …
@michaelovesrh you might be on something here, i would agree more with you if it were not for the last minute change to OS 4. So will these new toolkits you propose also replace unity, lua and etc?
Comment by mrbit10 on April 21, 2010 at 8:15 am
@HaywardJack yea i …
@HaywardJack yea i have an older vid on adobe where i state i think photoshop was very heavy on the system. again well stated
Comment by HaywardJack on April 21, 2010 at 8:15 am
@mrbit10 …And …
@mrbit10 …And they certainly need to re-write Flash from the ground up, it needs to be lightweight, reliable and secure. Maybe then and only then will Apple even consider it to run on the iPhone OS.
Comment by michaelovesrh on April 21, 2010 at 8:15 am
@mrbit10 I could be …
@mrbit10 I could be totally wrong, but i just have some sort of feeling Apple is going to revamp and add to their xcode development tools that will help create apps. It would be no surprise based on the fact Apple has many of their own “easy-to-use visually based kits with professional like results” …sorta like turning iMovie into Final Cut. This way it wont be so easy for Apps to be cloned onto other devices such as Android, Windows Mobile, etc…
Comment by HaywardJack on April 21, 2010 at 8:15 am
@mrbit10 The CS …
@mrbit10 The CS software is not buggy during my experiences [Which are limited] but instead noticeably heavy on the system they could make the software a lot lighter and they could do the same with the PDF software [Acrobat & Reader], especially Adobe Reader which is a relatively large program for the task it needs to perform. Adobe needs to stop focusing on features and start focusing on the end users experience things like, performance, usability and simplicity. This comment continues…
Comment by mrbit10 on April 21, 2010 at 8:15 am
@HaywardJack well …
@HaywardJack well said. Do you find the CS software to be buggy as well?? Or their PDF software?
Comment by HaywardJack on April 21, 2010 at 8:15 am
@mrbit10 …Apple …
@mrbit10 …Apple has been used to controlling every last aspect of there “experience” and they need to learn that as there market share and customer base grows they need to become more tolerant for other companies software and hardware or they will risk loosing money, market share, customers and developers.
Comment by HaywardJack on April 21, 2010 at 8:15 am
@mrbit10 I would …
@mrbit10 I would get rid of Adobe because there software is so buggy and unreliable, Flash is a horrible piece of software which has been left to take over the web. I mean I can understand why Apple wants developers to use there development toolkits – at the end of the day Apple is a company and it want’s to take advantage of every opportunity it has to make more money. Getting developers to use Mac OS X will help them gain market share. This comment continues…
Comment by manjyoumethunder on April 21, 2010 at 8:15 am
@AppleSoldier
…
@AppleSoldier
Will you stop saying Flash is only a visual design language you god moron? You don’t know about programming, Flash, or anything related to the inner workings of computers.
You’re a poser. Get a life. People who can really program like me and MrBit don’t give a what language people want to use.
Comment by sn0le on April 21, 2010 at 8:15 am
@mrbit10:
Time will …
@mrbit10:
Time will show.
At least Apple is really giving lots of ammunition to anti-Apple people.
But, all is fair in love and war I guess.
It will be very interesting to follow the development of this.
Btw, it seems like most of the large computer-related companies are starting to pick fights with eachother.
It’s beginning to remind me of christmas at home, lol.
Everyone is happy for a few days, and soon everyone is fighting over stupid things.
Comment by mrbit10 on April 21, 2010 at 8:15 am
@sn0le i think its …
@sn0le i think its more personal as the change in OS4 was changed of recent, there are tons of apps built by 3rd party compilers that run fine. Adobe can yet again circumvent the change by adding more to their api for an xcode signature. Then if apple responds again to that move, you will know its personal.
Comment by mrbit10 on April 21, 2010 at 8:15 am
@coolass222 what …
@coolass222 what about everyone else? whether the start code is actionScript or C#, legally how is that not a dbl standard? what security do you refer to? an app made by adobe toolkit is objective-C or iphone code, how is it less secure exactly?